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Must not recur against a victim for an hour Leave a handcrafted item behind in dreamsĮnter a sleeper's dreams to exit through another's elsewhere Gain Wyrd as a bonus to oneiromachic attack or defenseĭraw a single item or phenomenon out of a dream briefly Touch hands to your temple and the dreamer'sĬontrol the contents of a sleeper's dream Through a game you've played against someone who's died recentlyĬheat an entire side of a conflict out of fate, inflicting -4 briefly Manipulation + Wyrd vs Composure + Tolerance Tactically coordinate a conflict by playing a game against yourself Prepare custom pieces representing each player Predict tactical developments in a conflict by playing a game against yourself +4 to your next roll to oppose someone you've competed against in something Know whether someone is cheating at a formal competition Set aside your desires in service to Iremite worshipĪgainst someone you've caught cheating without this clause Learn the ruling truths behind the supernatural and metaphysical Provoke and share in a mortal's sinful deedsīirth a creative expression to shared admiration Make others submit to your will despite their desires and interests The higher yearnings of these chthonic beings do not resemble what most humans would call "virtue." (Dec 35) The mummies who call themselves Deceived juggle their passions and desires with those of the inhuman presence entwined with their souls. Sample Keys: Bankers, Blasphemy, Darkness, Daughters, Clergy, Corporations, Earth, Families, Fire, Flesh, Government, Lovers, Military, Prophecy, Soldiers, Steel, Treachery, Union, Vengeance, Witching Hour (Inf 49) Temakh Virtues A demon's Malapraxis thirsts for a human Vice and a Key whose character permits the demon to feed on sins of that Vice committed by others. The demons of Hell are fueled by the weakness and venality of others, not anything within themselves. Hold yourself in check when goaded to extremes Shun dangerous risks and easy temptationsĪvoid risk and push responsibility onto others Pursue a righteous creed at any personal costĮxert yourself to push your ways on others
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Use and exploit others to sate your desires Stand for your principles and resist doubt Satisfy self-destructive whims and desires Sacrifice for the sake of compassionate aidĭedication to realizing a proper and meaningful world A character's Vice is a quick fix, easy comfort, or instinctive defense to fall back on, but only recovers a single point of Willpower when indulged. A character's Virtue is a higher ideal or heroic drive they must push themselves to extremes to live up to, restoring all lost Willpower. A character's Willpower is undergirded by their defining strength and weakness of character, as represented by a Virtue and a Vice.